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Dungreed reddit
Dungreed reddit












dungreed reddit dungreed reddit

So what does this have to do with frogatto? By sketching monsters, and trying them out in game, we’re better aware of which animations are needed, and which ones are superfluous. Animation works exactly the same way, except multiplied by however many frames long the animation is – and given the average videogame animations, this means it’s easily around 10x as important than with just still drawing. To correct the pose/composition/layout, you have to destroy a bunch of your detail work to rebuild the more structural parts of the drawing. The idea is to do this, before working on all the putzy, time-consuming details, because if you do the details and then find out the pose or overall shape of something is wrong, you’re wasting tons of work. All it is, is just drawing the bare minimum amount of stuff to visually suggest something especially, to suggest the macroscopic shape/pose/layout of some object. Sketching in art has one primary purpose. There are tons of reasons to shoot for this as a process – in fact entire books have been written on the subject as it pertains to programming. In coding circles, this might be called rapid prototyping. We’re trying to move to that as a process, instead of meticulously drawing a fully-detailed, fully-animated enemy and only then working on implementing it in game. Mostly “milgramen”, which is to say, Milgram’s Minions™. Added some new, but only “sketched” enemies.














Dungreed reddit